The mainland map is essentially complete. I finished up the northern area yesterday evening (all work on this project is done in the evening) and went on to tweak a few areas that needed tweaking. While I had the editor
I generally only post an update here when I actually have some progress to report (like today for instance). I only have a map showing right now, so game-play still needs a lot of work, but for what I’ve got
I spent an evening and figured out how to use the terrain brushes in Tiled. I’m currently using Tiled to create maps. Tiled is a map editing software that’s been around a long time and any noteworthy game engine should
I spent the weekend trying to figure out fringe brushes (or “auto-tile” brushes as they are also called). Fringe brushes are brushes that automatically draw the correct tile as you move the mouse. An example of use would be coastline.
I finished up tweaking the anim brushes. I’ll probably say that again later. I love tweaking. I need to move on though. When I scan through all the animated brushes now I don’t see any glaring problems so it’s time.
I don’t participate in social media anymore. It’s not a positive space. I enjoyed my time with friends, but I like a quiet venue where people talk to each other, not at each other. I’ll branch out into dedicated topic
Most of the titles on the blog will never make sense. I’ll just warn you ahead of time. In my spare time I use Unity to create an “old school” tile RPG sequel to “DBQuest” – a game I originally
Hi. I work on D&D terrain, minis, tiny sculptures, Arduino, a retro-inspired tile RPG, and art. There’s no schedule here and I’m not trying to entertain anyone but myself. Posts may be clustered together or far apart – it just